Multi-texture blending example
← All examples05_multitexture
Demonstrates: - Loading multiple textures - Binding textures to different texture units via mk_draw_desc - mk_layout/mk_vbuf/mk_ibuf for geometry - mk_pipeline_create() + mk_pass_draw() submission spine - Alpha blending textures in the fragment shader

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- Number
- 5
- Tags
- Source
examples/05_multitexture/main.c
Build and run
./scripts/build-linux.sh release --target=05_multitexture --run